Mothering, Nov-Dec 2004
i127 p62(9)
The making of a media literate mind: marketing
threatens your children's psychological integrity. The best
protection? Education. Rob Williams.
Full Text: COPYRIGHT 2004 Mothering
Magazine
We live in the most media-saturated society in the history
of the world. Americans spend between 10 and 12 hours a day
consuming media through ever-more sophisticated technological
delivery systems, including (for the average household) three
televisions and radios, two VCRS and CD players, one computer,
one video game player, and a bewildering variety of
newspapers, comic books, magazines, books, and other print
media. (1)
As we enter the 21st century, this situation might seem to
call for celebration--more media theoretically means more
voices, more diversity, more channels for information,
entertainment, and education. A closer look, however, reveals
a more disturbing reality. Most of the stories told in our
media culture--by some estimates, as much as 90 percent of our
media content--are ultimately owned by a handful of giant
transnational corporations, including Time Warner, News Corp.,
Disney, Viacom, Vivendi, and Sony. (2)
Veteran media critic George Gerbner explains that whoever
is telling the stories within a culture has enormous power to
shape how people think, act, and buy. For the first time in
human history, Gerbner notes, most of the stories about
people, life, and values are told not by parents, schools,
churches, and others in the community who have something to
tell, but by a group of distant conglomerates that have little
to tell and everything to sell. (3)
As a result, our 21st-century world has ceded much of the
cultural storytelling process to a small number of large media
corporations whose primary concern is not our society's health
or our children's well-being, but to maximize profits. The
tools of their trade are media messages and content embedded
within the worlds of the Internet, video games, television,
and other media technologies. These corporations devote their
energies to expensive efforts designed to mold our young
people, from as early an age as possible, into brand-loyal
consumers of corporately produced lifestyles, goods, and
behaviors.
Spending more than $1 trillion in marketing each year, Big
Media companies and their Fortune 500 allies use media to
target our children with a wide variety of products, wrapping
their appeals in suggestive stories that model compulsive
consumerism; push sugar, caffeine, nicotine, and other
addictive products; and advertise precocious sexual, violent,
and other kinds of antisocial behavior. (4) Parents, teachers,
and caregivers now find themselves on the front lines of a
struggle over stories, as corporate media owners wage
increasingly sophisticated advertising, branding, and
marketing campaigns to win the hearts and minds of our
children from ever younger ages.
At its best, education provides people with the knowledge,
skills, and confidence to become healthier, wealthier, and
wiser, and it fosters a sense of compassion and mission to do
good work within the larger communities to which we all
belong. How do we help ourselves and our children make sense
of the troublesome nature of our 21st-century media culture
without dismissing media's power and importance in our lives?
One powerful answer is media literacy, an educational approach
that seeks to give media users greater freedom by teaching
them how to access, analyze, evaluate, and produce media.
The word literacy traditionally refers to one's ability to
read and write print-based media sources--books and
newspapers, for example. This new century demands that we
expand our definition of literacy to include a wide variety of
media, including computers, video games, television, and the
Internet. All of us can practice "reading" messages and
stories across multiple media platforms, as well as "writing"
(producing) our own media in multiple forms.
We must also take the media in media literacy seriously,
recognizing that most of our media outlets are owned by
powerful industries that not only make products but also
promote certain sets of values--including ones that often run
counter to our own as parents, teachers, and citizens--and
play significant roles in shaping our culture. (5) We can
begin practicing media-literacy education in our classrooms
and communities by daily asking fundamental questions about
media, and by teaching our children to do the same. Asking
questions helps demystify media's power, allows us to
understand the goods and the bads inherent in any experience
of media, and gives us the tools necessary to understand the
deeply rooted ways media influence our thoughts and behaviors.
Let's begin by asking, early and often in our classrooms
and communities, these five sets of essential media-literacy
questions.
1
How does this media make you feel?
Remember the frightening flying monkeys in the film The
Wizard of Oz? Or the first time a descriptive passage in a
book made you chuckle? Or the thrill that came with playing a
new video game for the first time? Media make us laugh and
cry, and can often scare or even disorient us. (Think of
Christopher Nolan's film Memento, a story told in reverse in
ten-minute chunks of flashback, each one taking place earlier
in the story than the one it follows; or the six o'clock news,
a pastiche of disconnected events punctuated by ads for
aspirin and automobiles.) Commercials, political
advertisements, and other powerful media experiences operate
primarily at an emotional level and are often designed to
evoke certain sets of feelings, then transfer those feelings
to the desired idea, product, candidate, or behavior. Asking
young people to think more deeply about how media move them
emotionally is a powerful way to help them understand media's
unique power.
A little background on the human brain is helpful
here. Music and images are processed in our brain's limbic
system, the seat of our emotions. We consciously process eight
frames of image per second, while our 21st-century media
travel much more quickly. (US television moves at the
approximate rate of 30 frames per second, for example, while
film travels at 24 frames per second.) (6) Thus, much of our
media travels too quickly for first-time reflection. Using a
VCR or DVR (digital video recorder) to slow down, repeatedly
view, and actively discuss media experiences can help children
make more sense out of what they're feeling. Beginning with
their emotions is a useful way to open up conversations about
media's power.
2 What kinds of realities does this media construct? What
stories does this media tell? What are the "untold stories"
here?
Begin by analyzing advertisements, the lifeblood of our
media culture and, on a per-second basis, the most expensive
media of all. Americans daily witness as many as 3,000 ad
messages, and each one makes a devastatingly simple claim: "To
be, you gotta buy." (7) Through constant repetition,
advertisements work to "normalize" harmful ideas, products,
and behaviors. Think of the ways in which the alcohol and
tobacco industries use media--Hollywood movies, television
commercials, Internet marketing--to glamorize beer and
cigarette consumption.
Or take a more benign product, such as soda, which teens
drink at the rate of two cans per day. (8) Coca-Cola's
charming digital polar bear campaign, which has targeted young
kids for a decade now, makes drinking soda look like a
family-friendly bonding experience. Mountain Dew's edgier,
teen-targeted ads link consumption to a wide array of risky
activities, such as heli-blading off a skyscraper. It all
looks fun, but the ads don't tell us that drinking soda is
linked to a whole range of unhealthy outcomes, from obesity
and type 2 diabetes (each can of Coke contains 10 teaspoons of
sugar, one of the world's cheapest substances to manufacture)
to attention deficit disorders and mild addiction (courtesy of
caffeine, an FDA-regulated drug) to tooth and bone decay (due
to soda's displacement of more healthful drinks--water, milk,
natural fruit juices--in growing bodies).
While we pay up to $2.00 a pop (at the airport) for this
unhealthy cocktail, it costs the soda industry only pennies
per can to make, allowing them to pour their tremendous
profits back into huge marketing budgets, including
aggressively negotiating exclusive "pouring rights" agreements
with cash-strapped public schools. By teaching our young
people to explore and publicize these inconvenient realities
in the media stories told by the soda, alcohol, and tobacco
industries, as well as other powerful marketers, we empower
them to make wiser choices about their own health and wealth.
3 What kinds of production techniques and branding
strategies does this media use?
Advertisers, the public relations industry, and other
powerful media makers spend tremendous amounts of time,
energy, and money carefully creating media to influence the
ways we think, behave, and buy. One way of counteracting this
influence is to "deconstruct," or analyze, branding
strategies, such as the underwriting of Sesame Street by
fast-food giant McDonald's. What does McDonald's have to gain
from underwriting a popular children's educational TV program?
The answer: plenty of public goodwill and, more important,
children's attention while they watch.
Begin by examining an advertisement's production
techniques: camera angles, lighting, editing, music, sound
effects, colors, font styles, symbols. This examination can
develop children's aesthetic awareness and media savvy and
help them become more careful and literate readers of media.
We can teach children, for example, that a photograph of a
fast-food cheeseburger--a juicy-looking beef patty on a
gorgeous sesame-seed bun with a thick layer of cheese and
seemingly fresh vegetables--is the product of hours of careful
construction by professional food photographers. The
individual sesame seeds are glued on by hand, the "cheese" is
a waxy substitute, the beef patty has been pried open to
appear much larger than the bun, and the vegetables have been
bathed in a mixture of glue and oil to ensure a high-gloss
shine.
Such analysis can be applied to any
beauty advertisement as well. Hours of expensive makeup work
can make any magazine model look larger than life--or, in the
case of many anorexic-looking models, smaller than is probably
healthy. Digital technology can clean up any defects or
airbrush away any blemishes, even to the point of removing
people's pores or combining body parts from different models.
A wide variety of expensive toys and fashion
accessories--gadgets and gizmos, clothes, shoes, hair and
makeup products--are also peddled to kids using sophisticated
production techniques and branding strategies. Young people
find deconstructing media techniques quite provocative,
particularly when combined with a bit of background research.
Movie previews, designed to make a feature film look as
exciting as possible in one minute or less, are also great for
studying production techniques. Analyze a 30-second film
trailer, frame by frame, to study the editing and lighting and
camera-angle decisions--or focus on the music, special
effects, and voice-over choices. Then run the movie trailer
again in "real time" to see how all the production techniques
work in concert. These kinds of media activities are both fun
and eye-opening for young people.
Deconstructing media can be a difficult challenge, and it
takes a lifetime of practice to master. Go slowly, keep it
fun, and consult useful resources along the way. A good place
to start is Chapter 5, "Production Values;' of Art
Silverblatt's Media Literacy: Keys to Interpreting Media
Messages, second ed. (Westport, CT: Praeger, 2001).
4 What kinds of value messages does this media send?
All media transmit value messages. Asking children to
consider, in an age-appropriate manner, what kinds of values
media promote can help them build better judgment and develop
an ethical framework for cooperative social interactions and
pro-social behavior. All of us can remember childhood books
and movies that modeled widely admired personal qualities.
Celebrating media that promote such values--video games that
promote cooperative and peaceful problem-solving, for example,
or enjoyable books that also tackle developmentally
appropriate social dilemmas such as sharing toys, making a new
friend, or dealing with a loved one's death--can be a useful
way to discuss values.
Conversely, discussing a violent movie or television
program in a supportive context leads to conversations about
the nature of violence, as well as about how our media tend to
promote certain kinds of violence (individual shootings and
stabbings) while ignoring other, more systemic types of
violence (domestic abuse and poverty). Looking at messages
embedded in the covers of fashion magazines leads to
remarkable discussions about self-worth, sex, relationships,
dating, fashion, and a host of other socially relevant topics,
many of which are completely ignored by popular media,
Watching or reading the news raises questions about media's
priorities: Is celebrity X's marriage more newsworthy than the
school play, the city council meeting, or the weekend
community concert? Who within media circles determines which
stories and values are most important, and why? Do their
decisions reflect the values embraced by your family, school,
faith group, or community?
5 Who or what owns this media you're
consuming?
This question bears repeated asking. Most media are owned
by commercial interests, and media companies are among the
world's most influential and powerful corporations.
Researching questions of media ownership, production, and
distribution is vital to fully understanding media's
influence. (9)
Recall the 2004 Super Bowl, America's most-watched annual
media event. Critics made a huge fuss over pop stars Justin
Timberlake and Janet Jackson's breast-baring halftime show,
occurring as it did on a publicly owned and commercially
licensed network as millions of young children watched.
Largely ignored in subsequent "indecency" debates, including
those in Congress, were more fundamental and less censorious
questions of media ownership, as well as discussion of the
ways corporate conglomerates continually push the envelope in
terms of acceptable broadcast norms to enrich their own
pockets.
.htm) Let's follow the money. The Super Bowl
was broadcast by a commercial broadcast network, CBS, which
charged close to $3 million to air each 30-second commercial
seen during the game. Those commercials included close to a
dozen alcohol ads designed to appeal to underage potential
drinkers. (Who else but middle-school boys are the "target
audience" of the sort of potty humor seen in a Budweiser ad
featuring a woman's face barbecued by a Clydesdale horse's
flatulence?) CBS is owned by Viacom, which also owns Music
Television (MTV). Conveniently, MTV got the call from CBS to
produce the Super Bowl halftime show, which included
foul-mouthed rapper Kid Rock strutting his stuff while wrapped
in an American flag, scantily clad female dancers clumsily
gyrating on stage, and the now-infamous "tempest in a B cup."
Who benefited from this spectacle--which occurred, let's
not forget, on television airwaves owned by the American
public? Justin Timberlake won two Grammy awards the following
week. On-line hits to Janet Jackson's website went through the
roof--just in time for the release of her new CD. Sunburst
nipple-ring sales skyrocketed. MTV, which has a vested
financial interest in marketing edgy pop videos that "cut
through the clutter" by sensationalizing provocative behavior,
reaped the benefits of all the publicity. Meanwhile,
congressional debates about "indecency" during the winter of
2004 derailed a national conversation about a much more
important issue: monopolistic media ownership. The true
"indecency" is a US media culture beholden to such a small
number of huge corporate players.
Rewind the tape for a moment. When the Federal
Communications Commission, chaired by flee-marketeer Michael
Powell (Colin Powell's son), issued a decision on June 2,"
2003, that might make it possible for a single corporate
entity to own up to eight radio stations, three television
stations, and one newspaper in any given "market" (that's a
"community" to most of us), it received more than two million
letters from concerned Americans on all sides of the political
spectrum. (Name any other political issue on which the
National Rifle Association and the National Organization for
Women agree.) By fall 2003, Congress had heard one message
loud and clear: US citizens care about creating a more
democratic media culture that honors genuine localism and true
diversity over homogenous content, endless commercials, and
the corporate bottom line. (10)
The good news is that Americans are
beginning to understand that media ownership is a political
issue and that media-literacy education can help us understand
and change what's wrong about our media culture, even as we
celebrate what's right about it. The five sets of questions
posed in this article are powerful starting places, but we can
help ourselves and our young people learn about media in many
other ways as well.
As parents, teachers, and citizens, we can
provide our children with the knowledge, skills, and resources
they need to make their own media. Alongside books, films, and
musical instruments, let us lay digital and video cameras,
website design programs, desktop and 'zine-making technology,
3D computer simulations, and other multimedia programs. When
media-literacy education is combined with these powerful
tools, our children can tell their own stories in new and
dynamic ways, rather than simply consume the prepackaged
stories of large corporations interested in enriching profit
margins by using media to encourage compulsive consumerism,
brand loyalty, and self-destructive behavior.
As a classroom teacher, I look forward to
the day when US high schools graduate seniors who are adept at
both mathematics and moviemaking, history and video editing,
science and web-page design. As a parent and a citizen, I look
forward to the day when continued collaboration among
like-minded individuals and organizations results in the
reclaiming of our storytelling culture from a powerful few on
behalf of the many. With growing interest in media-literacy
education throughout the US, that day may come sooner than we
think.
For the notes to this article, please see
www.mothering.com/extras/medialiteracy-notes.html
FOR MORE INFORMATION
Find dozens more resources at
www.acmecoalition.org
Books
Anderson, M. T. Feed. Candlewick Press, 2004 This young
adult novel portrays a dystopian future in which people are
networked into a corporately controlled electronic reality via
chip implants. A provocative read for all middle school
children and above. Visit wwwcandlewick.com for more details.
Goodman, Steven. Teaching Youth Media. Teachers College
Press, 2003. An important book for teachers that links video
production to social change.
Linn, Susan. Consuming Kids. New Press, 2004. A
psychologist explores marketers' exploitation of childhood in
this provocative book Linn is also a driving force behind Stop
Commercial Exploitation of Children (SCEC);
www.commercialexploitation.com
McChesney, Robert W. The Problem of the
Media Monthly Review Press, 2004. Combines media scholarship
with a commitment to media reform; written by one of our
country's most important media historians and the cofounder of
Free Press; www freepress.net
Film
The Truman Show (1998) What happens when a corporation
builds an entire TV program around the life of one person--and
he discovers that his entire life has been a
made-for-television movie? Watch Peter Weir's film end find
out. Available at any video rental store.
Websites
Commercial Alert's mission is to keep the commercial
culture within its proper sphere and to prevent it from
exploiting children and subverting the higher values of
family, community, environmental integrity, end democracy;
www.commercialalert.org
Media Education Foundation: For more than ten years, the
MEF has produced independent videos, DVDs, and resources
focused on media literacy; www.mediaed.org
MEMEfilms, "Where hands-on media literacy education and
hi-tech video production meet." Steal their video formulas for
creating simple and powerful youth-focused videos: www
memefilms.org
The New Mexico Media Literacy Project is one of the
nation's most successful grassroots media-literacy
organizations, with several multimedia CD-ROMs that focus on a
wide variety of media-literacy issues; www nmmlp.org
Stay Free is Carrie McLaren's activist magazine
investigating commercialism in American culture;
wwwstayfreemagazine.org
To purchase books on-line, go to www.mothering.com and
click on the Powell's Books button.
For more information about media literacy, see the
following articles in past issues of Mothering: "Saying No to
Marketer's Madness," no. 103, and "An Epidemic of Violence,"
no. 95. For mere related material, log on to www.mothering.com
Rob Williams, PhD, is a teacher,
historian, musician, and father of two who has taught and
written about media-literacy education for many years (see
www.robwilliams media.com). He is currently board president of
the Action Coalition for Media Education (ACME), an
international organization devoted to critical media-literacy
education, independent media production, and grassroots media
reform.
media literacy: an operational definition
Media literacy is an overall term that incorporates three
stages of a continuum leading to the media empowerment of
citizens of all ages.
The first stage is simply becoming aware of the importance
of balancing of managing one's media "diet"; that is, making
choices and managing the amount of time spent with television.
videos, electronic games, films, and various forms of print
media.
The second stage is learning specific skills of crucial
viewing: learning to analyze and question what is in the
frame, how it is constructed, and what may have been left out.
Skills of critical viewing are best learned though
inquiry-based classes or interactive group activities, as well
as from creating and producing one's own media messages.
The third stage goes behind the frame to
explore the deeper issues of who produces the media we
experience and for what purpose. In other words: Who profits?
Who loses? And who decides? This stage of social, political,
and economic analysis looks at how each of us--and, as a
society, all of us together--take and make meaning from our
media experiences, and how the mass media drive our global
consumer economy. This inquiry can set the stage for various
media advocacy efforts to challenge or redress public policies
or corporate practices.
Although television and electronic media may seem to
present the most compelling reasons for promoting
media-literacy education in contemporary society, the
principles and practices of media-literacy education are
applicable to all media, from television to T-shirts: from
billboards to the Internet.
--ELIZABETH TROMAN, CENTER FOR MEDIA LITERACY
(WWW.MEDIALIT.ORG/DEFAULT.HTML)
common persuasive techniques
You and your children can become more critical media
observers (and have fun!) by learning to spot these 11
persuasive techniques commonly used by our media culture's
most powerful players.
1. Symbols Persuading through the use of idea-conveyances
(such as an American flag on a lapel pin) that associate one
thing (a politician) with another (support for his speeches or
policies). Symbols are often phrases ("Just Do It"), images
(the famous "Earth seen from space" photo), graphic brands
(McDonald's golden arches), or icons (well-known politicians,
athletes, or artists). Symbols are rarely used by accident or
chance; they are always employed very carefully.
2. Big Lie Persuading through dishonesty; not telling the
truth about X. An easy technique to spot in advertising
("Smoking makes you glamorous," "Drinking makes you cool"),
but sometimes harder to spot in political propaganda. This is
where reading a variety of independent media sources comes in
handy.
3. Flattery Persuading through in-sincere or excessive
complimenting. Advertisers use this technique all the time
("You deserve a break today"); television programs, including
so-called "reality TV," use this technique in more subtle
ways, suggesting that the audience is smarter, cooler, etc.
than people on the screen.
4. Hyperbole Persuading by making exaggerated claims. Found
all the time in advertising media ("The best smoke ever!"),
and often in political propaganda.
5. Bribery Persuading through the offering of a
bribe--money, favors, savings, a little something extra.
Advertisements use this technique repeatedly: "Act now and
we'll throw in extra X or save you Y dollars."
6. Bandwagon Persuading by insisting that "Everyone's doing
X." Works in both advertising and political propaganda.
7. Simple Solutions Persuading by offering a simple
solution to either a manufactured or a more complex problem:
"Take these pills and lose all the weight you need!" But what
about a responsible diet, regular exercise, the influence of
genetics on body weight, and a healthy sense of individual
self esteem, despite one's being larger than some others?
8. Rhetorical Questions Persuading through the asking of
questions designed to provoke further exploration or generate
a certain predicted response. "Do you want greasy hair?" "Why
did politician X lie about Y?"
9. Humor Laughter is often the best medicine, especially if
you don't want people to think too deeply about something.
10. Testimonial Persuading by invoking support from
respected individuals or institutions--such as having a former
surgeon general endorse your pharmaceutical products.
11. Plain Folks The opposite of
testimonial; persuading by appealing to the common man or
portraying yourself as "just one of the guys/gals." Used in
many beer advertisements, as well as by millionaire
politicians who stage photo opportunities that have them
chopping wood, fishing, or reading to schoolchildren.
--ROB WILLIAMS
NINE TIPS FOR RAISING KIDS
hip to the tricks
1. Actively engage children in talking, playing, reading,
listening to stories and music, and creating imaginative
games. Providing children with these alternatives to
television and computer games is fun, develops emotional and
social bonds, and nourishes young brains.
2. Emphasize nondirected play with children, encouraging
them to entertain themselves using materials at hand in new
ways. Suggest that they experiment, create roles, and practice
skills--activities that develop imagination, creativity, and
self-reliance.
3. Help children recognize both the good and the bad in
media consumption. Media are complex, carefully created
products of commercial industry that are designed to sell
values, behaviors, and consumerism through entertaining and
emotional stimuli. Rather than simply demonizing media,
cultivate "critical appreciation" skills with your child,
asking, for example, what is good and what is bad about this
media experience?
4. Develop consistent limits for screen consumption--TV,
computers, and video games. Explain to children that a
parent's job is to supervise the family media "diet."
Television, movies. video games, and on-line fare often
promote simplistic stereotypes, gratuitous violence, and
mindless repetition, or simply run counter to your family's
values.
5. Learn media's persuasive techniques and teach them to
your children. Consuming media with your kids provides you
with opportunities to discuss advertising's emphasis on toys,
sugary foods, and caffeinated drinks, or to talk about
stereotypes, the promotion of addictive behavior, or issues
surrounding violence or unrealistic body image. Celebrate
positive media portrayals, too, when they appear!
6. Watch programs with a VCR or DVR, so you can stop to
discuss programs and fast-forward through commercials.
Television and other image-driven media are powerful,
multisensory teachers of values. Even under the best of
circumstances, it is difficult for teachers and parents to be
as persuasive.
7. Insist that children be critical media consumers. Asking
them questions activates the brain's neocortex, where
higher-level thinking (analysis, reflection, synthesis) takes
place. Don't let passive acceptance of media messages become
the norm.
8. Investigate the media habits of babysitters, daycare
centers, and other caregivers. Be wary of those who
continually use television, computer games, or the Internet to
keep children occupied.
9. Encourage children to produce their own media whenever
possible. Art and writing projects, making music, and video
and film production are not only fen and engaging activities
but will also help children cultivate their own independent
creative sense.
Adapted from "Nourishing Healthy Young Learners," an award
winning article Written for the American Academy of Pediatrics
by New Mexico Media Literacy Project executive director Bob
McCannon. Visit www.nmmlp.org for more information.
These suggestions are provided by the Action Coalition for
Media Education.
just think
a media-literacy curriculum that works
DO YOU WORRY that media have too much
influence over your child? Do you feel powerless to curb the
domination of the Internet, television, and video games over
your child's time and mind? Most of us do. And for good
reason. Research has shown that American children spend almost
as much time every day with TVs, computers, and other media as
they do in the classroom. Of course, not all media messages
are bad. But a daily diet of in-your-face advertising for
everything from alcohol and tobacco products to junk food
eaten by skinny, healthy-looking people, along with violence
on TV and video games, is a far cry from good nutrition. Even
if parents ban television at home, media are everywhere. But
there is a way to lessen media's influence. Children need to
become media-literate, They need to learn how to think for
themselves so they can analyze and evaluate media messages.
Helping children think for themselves is not a new concept
to teachers at Ring Mountain Day School, a small, private K-8
school in Mill Valley, California. It is a core part of the
school's philosophy. In science classes, for example, middle
school students write hypotheses for lab experiments they
design themselves, If their outcomes do not match their
hypotheses, they are asked to articulate why. In art classes,
students learn to critique and analyze works from various time
periods, then they interpret the periods with their own
inspired creations. In the upper grades, students are
encouraged to question assumptions and to look critically at
the way history is presented,
So when Julie Rudick, a Ring Mountain Day School parent,
first heard of Just Think, she immediately thought of the
school. "Just Think seemed so empowering and supportive,"
Julie remembers, "a perfect fit for a school like Ring
Mountain, which my husband and I selected for our daughter
because it nurtures a deep sense of self-worth while fostering
a passion for learning that will last a lifetime." Like most
parents, Julie is concerned about the deluge of messages being
targeted at children. She feels it is crucial that children
learn how to ask the questions that need to be asked to
evaluate media messages. Part of the Ring Mountain philosophy
is to teach children to think for themselves, explains Julie,
and that's what Just Think is all about.
Started in 1995, Just Think has become a leader in media
literacy, working with children not only in the US but also in
places as far away as Zimbabwe and Croatia. Its programs are
twofold, combining media education with media production. Its
workshops are often conducted in Just Think Mobiles, fully
equipped media production studios housed in school buses.
Research has shown that American children spend almost as
much time every day with TVs, computers, and other media as
they do in the classroom.
Once children become critical thinkers and can analyze
media messages, they go on to produce their own media
projects. For exam pie, a group of middle school girls from
the Bayview Safe Haven program in the San Francisco Bay Area
produced a video about grandmothers raising grandchildren. The
film Miracle Makers, was screened at the urban KidzFilm
Festival, the San Francisco Hip Hop Festival, and the Mill
Valley Film Festival.
Julie Rudick presented the Just Think curriculum to
administrators at Ring Mountain Day School, and soon both
teachers and parents were excited about offering a program of
media literacy to children in the middle school grades (5-8),
children considered to be most vulnerable to negative media.
In 2004, Just Think educators began working with students at
Ring Mountain, teaching them to evaluate advertising and using
innovative techniques to help them become critical thinkers,
In one class, students evaluated two magazine ads, asking
critical questions about each one: Who is the author/creator
of the message? Who is the target audience? What is the
purpose of the ad? To educate? To persuade? To entertain? To
present an opinion? These are tough questions for students
looking at a simple ad for a diet drink. But the Ring Mountain
students responded with enthusiasm, and it was obvious they
were enjoying becoming media critics.
Following the advertising analysis,
students were told to take three digital photos of each other:
one extreme close-up, one close-up, and one medium shot.
Before leaving the classroom. students learned that in the
next session, they would study the photos and, emphasizing the
positive, be asked to give three words to describe themselves
in the photos as well as three words they thought others would
use to describe them. This session will take place in the very
cool Just Think Mobile, where the students will be able to
produce their own videos using professional Just Think media
equipment.
Several other Just Think programs may become part of the
Ring Mountain curriculum in the future. In the Hidden Heroes
program, children interview heroes and leaders who live and
work in their communities, Using "the interviews, as well as
essays, poems, and artwork, the students create a video about
each hero and try to connect the person to historical events
in the community, the nation, and the world.
Another program, My Body Image, was developed to help
children understand how the media affects how we think about
our bodies. The program compares Americans' view of beauty
with the views of others around the world. When children
learn, for example, that in the Ukraine women with mustaches
are thought to be beautiful, they begin to question and
rethink their own ideas of beauty and body image.
Parents at Ring Mountain Day School know they cannot
completely isolate their kids from television the Internet,
print media, or video games. Nor do they want to exclude their
children from the positive effects of the media. But they do
want their children to understand how media messages try to
manipulate behavior. Most important, they want their children
to think for themselves. The Just Think program is helping
Ring Mountain students become media-literate. They are
learning skills that will enable them to be critical thinkers,
skills that Julie Rudick and other Ring Mountain Day School
parents believe will help their children in all areas of life.
To learn more about Ring Mountain Day School and the Just
Think program, call Nancy Diamonti, Head of School, Ring
Mountain Day School, 415.381.8183.
--CAROL D. TARLOW
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